Modulinformationssystem Informatik

 

Theoretical Foundations and Applications of Interactive Multimedia URL PDF XML

Modulcode: WInf-InterMM
Englische Bezeichnung: Theoretical Foundations and Applications of Interactive Multimedia
Modulverantwortliche(r): Prof. Dr. Ansgar Scherp
Turnus: unregelmäßig (SS15)
Präsenzzeiten: 2V 2Ü
ECTS: 6
Workload: 180 Std. (30 Std. Vorlesung, 30 Std. Präsenzübung, 120 Std. Selbststudium)
Dauer: ein Semester
Modulkategorien: WI (MSc Inf (15)) WWi (MSc WInf (15)) WI (MEd Inf) WPI (MEd Inf) WI (MSc WInf) IG (MSc Inf)
Lehrsprache: Englisch
Voraussetzungen: Info

Kurzfassung:

The students will learn about the theoretical foundations of interactive multimedia systems and their practical applications.

Lernziele:

The students will learn about the theoretical foundations of interactive multimedia systems. The students will be empowered to apply the theoretical knowledge by developing their own interactive multimedia system. The students will learn to work independently and to work in a small group of fellow students.

Lehrinhalte:

The students gain insight into the foundations of multimedia and interaction (terminology). Subsequently, the concept of a screen-play (script) for multimedia systems is introduced and discussed. The script comprises among others writing an exposé, drawing storyboards, and use of interaction diagrams and navigation diagrams. The course presents the theoretical foundations of multimedia document models (e.g., composition operators and Petri nets) for time, space, and interaction, and discusses presentation independence, quality of service, and multimedia adaptation. Subsequently, the implementation of these models in concrete multimedia formats such as HTML5, Flash, and SVG is presented. In addition, the course provides a systematic introduction to multimedia software engineering and multimedia software architectures. These are presented along several examples. The course covers also the (semantic) modeling of multimedia metadata, an introduction to knowledge-based multimedia systems as well as interactive multimedia-based teaching and learning systems (computer-based training). Finally, the lecture provides a brief overview of evaluating software systems.

The course is accompanied by a practical project work. Here, students organize themselves in small groups and independently develop an example interactive multimedia application. By doing so, the students gain experience in practically applying the theoretical knowledge of the course. The project work comprises the different artifacts of interactive multimedia systems such as exposé, storyboard, and the application's script as well as requirement analysis, design, and development of the multimedia application. Subject of the project work is also to acquire skills in presenting one's own work in the plenum, i.e., to the other students. This includes a presentation of the intermediate version of the system consisting of the exposé, storyboard, and used technology. Also a presentation of the final application will be given.

Weitere Voraussetzungen:

Programming skills (object-oriented programming)

Prüfungsleistung:

Project work including presentations and project documentation. Active participation in the tutorials is prerequisite for admission to the exam.

Lehr- und Lernmethoden:

The lectures of this course will be supported by presentations as well as videos and interactive demos. The course is accompanied by a practical project work where students develop their own interactive multimedia application. The students will also be provided with individual consultations and mentoring in the tutorials of the course. The progress in developing the application is documented by an exposé, an intermediate presentation, a final project report (including a video of the developed application), as well as a final presentation. These artifacts are used for assessing the students' performance.

Slides are available for download. In addition, videos and interactive demos will be used to illustrate the theoretical knowledge.

Verwendbarkeit:

The acquired knowledge and skills can be applied for a Masters thesis.

Literatur:

In English: [EF99] E. England und A. Finney, Managing Multimedia, Addison-Wesley, 1999. [GHD01] G. Gediga, K.-C. Hamborg und I. Düntsch, Evaluation of Software Systems, Encyclopedia of Computer Science and Technology, 2001. [Hir99] M. Hirakawa, Do Software Engineers Like Multimedia?, Multimedia Computing and Systems, 1999, IEEE Computer Society. [SM94] R. A. Schwier und E. R. Misanchuk: Interactive Multimedia Instruction, Educational Technology Publications, Inc., Englewood Cliffs, New Jersey, USA, 1994. [SN04] R. Steinmetz und K. Nahrstedt, Multimedia Systems, Springer, 2004. Tan98] R. S. Tannenbaum: Theoretical Foundations of Multimedia. W. H. Freeman und Co., New York, NY, USA, 1998. [Vau01] T. Vaughan: Multimedia: Making It Work, 5th Edition, Osborne/McGraw-Hill, 2001.

Further literature in German: [BMW05] K. Bruns und K. Meyer-Wegener, Taschenbuch der Medieninformatik, Fachbuchverlag Leipzig, 2005. [FF98] Wolfgang A. W. Franz und Julia C. Franz, Multimedia Produktion: Das Handbuch für Management und Controlling, Redaktion und Konzeption, Screendesign und Storyboard, Qualitätssicherung, Pflaum, 1998. ISBN 3-7905-0765-2 [MBH09] R. Malaka, A. Butz und H. Hussmann, Medieninformatik: Eine Einführung, Pearson Studium, 2009. [RH06] R. Reussner und W. Hasselbring (Hrsg.), Handbuch der Software-Architektur, 1. Auflage, 2006. [Sch07] R. Schmitz (Hrsg.), Kompendium Medieninformatik: Medienpraxis, Springer, 2007.

Verweise:

None.

Kommentar:

None.